![]() ![]() ![]() Fixed a camera glitch that caused camera jumps on the map for 21:9 aspect ratio. Fixed a bug that allowed multiple completions of Extra Mission 2 with OCU. (the achievement can now also be obtained by eliminating all enemies). Changed the conditions for the "WHATEVER THE COMMAND MAY BE" achievement Scroll in the setup menu should now be visible for all resolutions. ![]() Ability to use WASD and mouse dragging for navigation. Originally posted by Forever Entertainment:A new batch of fixes for FRONT MISSION 1st: Remake is now live on Steam - make sure your game is up to date! Gunna New Game+ in the enhanced mode to see if there's any other thingies ![]() especially since logically the only mechanical difference between these identical items might be internal junk we'd never see anyway I totally understand not designing full new models for the duplicate parts, but alternate textures (shiny plates, hazard stripes, etc) can help differentiate the identical parts. There was space and art limitations on the SNES and DS, but not really any more. Doesn't have to be drastic, just a couple percentage points Slight adjustments to animation physics to give a bit more slight 'randomness' to the way debris and dropped weapons fall (it always seems exactly the same). Bring back Arena Codes for 'fake PvP', for example Pet Peeve that the Body parts that clearly have internal weapons. This maintains the distance, makes the arena feel more dynamic, and isn't as stupid looking. Fighters in the Arena who backtrack should 'fronttrack' sideways instead of returning to their original position. this looks really silly as is, and is different from the original version Characters performing Switch or Double don't need to backpedal before performing their additional attacks. Mostly small things like certain songs not looping correctly (Arena battle) and simple bugs (melee characters sometimes softlock in the arena) I just finished the main campaign and I do have some technical feedback, if desired. ![]()
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